Eudaimonia
About this project:
Eudaimonia is an experimental short film I made as a proof of concept in which I explored different techniques, styles, and problem-solving approaches to achieve the animation I envisioned. The goal was to challenge myself to learn and discover new methods while still telling a compelling story.
The short film examines the loss of innocence, using monsters as a metaphor for pain. It follows a little girl who realizes that the people around her are not as kind as she once believed.
Although this is a rough final version, I am proud of what I accomplished and would like to return to and further develop the project in the future.
Like any animated short film, this project followed every stage of the production pipeline. I enjoy being involved in each phase, and on this project, I was able to participate actively from initial conception through to final delivery. I particularly enjoyed the sculpting and modeling stages; it was deeply rewarding to shape the characters and set elements, carefully refining the volumes, proportions, and details that would ultimately support the animation.
A particularly stimulating challenge was ensuring the models, especially the monster, worked seamlessly with their rigs. Adjusting topologies, skin weights, and deformations to maintain expressiveness without breaking the mesh required a careful balance between aesthetics and technical execution. I also really enjoyed exploring hair and fur simulations, as well as procedural stylistic effects; experimenting with dynamics, collision, and shading parameters allowed me to achieve believable textures and behaviors that enriched the visual presentation. All in all, these technical and creative processes were among the aspects I enjoyed most, and they played a key role in shaping the project's final character.